Arma 3 Scripting

Command in Object Detection

nearestMines

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Description

Returns a list of nearest mines of the given types to the given position or object, within the specified distance. If more than one mine are found they will be ordered by proximity by default, the closest one will be first in the array. The sorting can be turned off.

Syntax

nearestMines [position, types, radius, sort, 2Dmode]

Parameters:

Returns: Array - found mines as array of Objects

Examples

Example 1

nearestMines [player, ["MineBase"], 20];

Example 2

nearestMines [position player, ["DirectionalBombBase"], 500, true];

Example 3

nearestMines [[2716,2949,0], ["APERSTripMine_Wire_Ammo", "APERSMine_Range_Ammo"], 100, false, true];

Example 4

Return every mine in 50 metres radius around player sorted by distance:

nearestMines [player, [], 50];

See also

nearestTerrainObjects · findNearestEnemy · nearestBuilding · nearestObject · nearObjects · nearestLocation · nearEntities · nearTargets · nearSupplies · nearestLocationWithDubbing · nearObjectsReady · nearRoads · nearestObjects