Description
Check whether all data are loaded to nearObjects will return in reasonable time.
Syntax
position nearObjectsReady radius
Parameters:
position: Object or PositionAGL or Position2Dradius: Number
Returns: Boolean
Examples
Example 1
_twnpos nearObjectsReady 500; //from ALICE
See also
findNearestEnemy · nearestBuilding · nearestObject · nearestObjects · nearObjects · nearestLocation · nearEntities · nearTargets · nearSupplies · nearestLocationWithDubbing · nearRoads · nearestMines