Description
This command will execute attached code whenever a player is leaving an MP session. The code will receive a number of special variables:
Syntax
onPlayerDisconnected code
Parameters:
code: String or Code - code executed. The code will receive a number of special variables:- _id: Number - Is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
- _uid: String - Is getPlayerUID of the leaving player. In Arma 3 it is also the same as Steam ID.
- _name: String - Is profileName of the leaving player.
- Arma 3 v1.50 _jip: Boolean - Is a flag that indicated whether or not the player joined after the mission has started (Joined In Progress). true - if the player was JIP, otherwise false.
- Arma 3 v1.50 _owner: Number - Is owner id of the leaving player. Can be used for kick or ban purposes or just for publicVariableClient.
- Arma 3 v1.96 _idstr: String - Same as
_idbut in string format, so could be exactly compared to user marker ids.
Returns: Nothing
Examples
Example 1
onPlayerDisconnected {diag_log [_id, _uid, _name]};
Example 2
onPlayerDisconnected {
if (count allPlayers == 0) then {
endMission "END1";
};
};
Multiplayer
In multiplayer onPlayerDisconnected is executed only on the server.
Note
Arma 3: Use playerDisconnected or HandleDisconnect instead in Arma 3.
See also
onPlayerConnected · didJIP · didJIPOwner · Arma 3: Mission Event Handlers