Description
Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission):
"NONE""EAST G"- Guarded by OPFOR - (It is better to use createGuardedPoint instead)"WEST G"- Guarded by BLUFOR - (It is better to use createGuardedPoint instead)"GUER G"- Guarded by Independent - (It is better to use createGuardedPoint instead)"SWITCH"- Switch waypoints/break loop (see Triggers)"END1"- End #1"END2"- End #2"END3"- End #3"END4"- End #4"END5"- End #5"END6"- End #6"LOOSE"- (Meant to say LOSE but is misspelt in the game engine)."WIN"- (Not in editor. Valid enum name but when set, defaults to"END1")
Syntax
trigger setTriggerType action
Parameters:
Returns: Nothing
Examples
Example 1
_trigger setTriggerType "END1";
See also
triggerType · createTrigger · setTriggerActivation · setTriggerArea · setTriggerStatements · setTriggerText · setTriggerTimeout · createGuardedPoint · triggerInterval · setTriggerInterval · enableSimulation · simulationEnabled