Description
Sets the rotation and elevation limits for the given turret. The limits are relative to model orientation of the turret. For example to allow 360 degree turning it is enough to set turn limits to (-180, 180). The limits can only be set within the limits defined in config and cannot exceed them. To reset to config defaults pass the turret argument only (Example 2).
Syntax
Syntax 1
vehicle setTurretLimits [turret, minTurn, maxTurn, minElev, maxElev, soft]
Parameters:
vehicle: Object - vehicle the turret belongs toturret: Turret Path - turret pathminTurn: Number - from 0 to -angle in degrees (left)maxTurn: Number - from 0 to +angle in degrees (right)minElev: Number - from 0 to -angle in degrees (down)maxElev: Number - from 0 to +angle in degrees (up)soft: Boolean - (Optional) true to gradually move turret to the new limits (if turret is currenty oriented out of new limts). false to snap to the new limits. Default: false (since arma3 2.22)
Returns: Nothing
Syntax 2
vehicle setTurretLimits [turret]
Parameters:
vehicle: Object - vehicle the turret belongs toturret: Turret Path - turret path (to reset)
Syntax 3
Returns: Nothing
Examples
Example 1
m2 setTurretLimits [[0], -45, 45, -10, 10];
Example 2
m2 setTurretLimits [[0]]; //reset
Example 3
m2 setTurretLimits [[0], -45, 45, -10, 10, true];
See also
getTurretLimits · setTurretOpticsMode · turretLocal · selectWeaponTurret · lockCameraTo