Description
Checks if a turret is local.
Syntax
vehicle turretLocal turretPath
Parameters:
vehicle: ObjectturretPath: Turret Path - supports [-1] for driver turret
Returns: Boolean
Examples
Example 1
_isLocal = vehicle player turretLocal [0];
Example 2
if (heli turretLocal [1]) then { heli setVehicleAmmo 1 };
Example 3
if (isNil { heli turretLocal [5] }) then { hint "Turret 5 is non-existent" };
Multiplayer
A vehicle turret will change locality when player gunner gets in it, just like vehicle changes locality when player driver gets in it. Many commands for turrets work only where turret is local. When gunner leaves turret it is supposed to change locality to the locality of the vehicle.
See also
turretOwner · setVehicleAmmo · setVehicleAmmoDef · removeWeaponTurret · addWeaponTurret · addMagazineTurret · magazinesTurret · removeMagazinesTurret · removeMagazineTurret · weaponsTurret · currentMagazineDetailTurret · currentMagazineTurret · currentWeaponTurret · selectWeaponTurret · turretUnit · allTurrets