Description
Set the current optics mode of the optics in the turret occupied by the specified unit. Alternatively, you can specify a vehicle and turret path instead of a unit. Optic modes refer to the different fields of view (FOV) or zoom levels of an optic.
Syntax
Syntax 1
obj setTurretOpticsMode mode
Parameters:
Returns: Nothing
Syntax 2
obj setTurretOpticsMode [turretPath, opticModeIndex]
Parameters:
obj: ObjectturretPath: Turret PathopticModeIndex: Number - optic mode index
Returns: Nothing
Examples
Example 1
player setTurretOpticsMode 0;
Example 2
myTank setTurretOpticsMode [[-1], 1];
Example 3
myAircraft setTurretOpticsMode [[0, 0], 0];
See also
getTurretOpticsMode · turretLocal · selectWeaponTurret · getPilotCameraOpticsMode · setPilotCameraOpticsMode