Description
Switches the unit behaviour when the waypoint becomes active.
Possible values are:
- "UNCHANGED"
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
See the AIBehaviour page for details of the effect of this command on AI units.
Syntax
waypoint setWaypointBehaviour mode
Parameters:
Returns: Nothing
Examples
Example 1
[_grp, 2] setWaypointBehaviour "AWARE";
See also
Mission Editor: Waypoints · AIBehaviour · waypoints · deleteWaypoint · copyWaypoints · setCurrentWaypoint · setWaypointCombatMode · setWaypointCompletionRadius · setWaypointDescription · setWaypointFormation · setWaypointHousePosition · setWaypointPosition · setWaypointScript · setWaypointSpeed · setWaypointStatements · setWaypointTimeout · setWaypointType · setWaypointVisible · waypointAttachVehicle · waypointAttachedVehicle · setWaypointLoiterRadius · waypointLoiterRadius · addWaypoint · setWaypointLoiterType · waypointSpeed