Description
Controls whether a lamp is lit or not.
Note
This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only.
Since Arma 3 v1.92 this command was extended to work with street lights and some prop lights, like portable construction light.
Syntax
lamp switchLight mode
Parameters:
lamp: Object
mode: String - mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
Returns: Nothing
Examples
Example 1
(object 12345) switchLight "OFF";
Example 2
nearestObject [player, "Streetlamp"] switchLight "OFF";
Example 3
cursorObject switchLight "ON";
See also
lightIsOn · BIS_fnc_switchLamp
Before Arma 3 v1.92 use setHit instead:
_lamp = nearestObject [player, "Lamps_base_F"];
_lamp setHit ["light_1_hitpoint", 0.97];
_lamp setHit ["light_1_hitpoint", 0];
Switch all lights off in the 500 radius of player:
private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500];
{
for "_i" from 0 to (count getAllHitPointsDamage _x -1) do
{
_x setHitIndex [_i, 0.97];
};
} forEach _lamps;
How to disable all lamps using the latest Arma 3 commands, a modern method. Disable all lights that are pre-placed on the map, on the entire map:
{
_x switchLight "OFF";
} forEach (1 allObjects 0);
Disable all script-spawned and editor-placed lamps:
{
_x switchLight "OFF";
} forEach (8 allObjects 0);
These snippets iterate through all buildings and run switchLight on them. If they're lamps, they'll be turned off.