Arma 3 Scripting

getAllHitPointsDamage

  • Global argument
  • Arma 3 v1.50

Command · Markdown · JSON · original wiki page

Description

Get provided object's hit points damage.

Syntax

getAllHitPointsDamage entity

Parameters:

Returns: Array - [] if entity is null or has no shape, otherwise [hitpointNames, selectionNames, damageValues]:

Examples

Example 1

hint str getAllHitPointsDamage player;
/*
[
    ["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"],
    ["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"],
    [0,0,0,0,0,0,0,0,0,0,0,0]
]
*/

Example 2

hint str getAllHitPointsDamage vehicle player;
/*
[
    ["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"],
    ["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "],
    [0,0,0,0,0,0,0,0,0,0,0,0,0,0]
]
*/

See also

setHitPointDamage · getHitPointDamage · setHitIndex · getHitIndex · setHit · getHit · setDamage · damage