Description
Get provided object's hit points damage.
Syntax
getAllHitPointsDamage entity
Parameters:
entity: Object - object to be queried
Returns: Array - [] if entity is null or has no shape, otherwise [hitpointNames, selectionNames, damageValues]:
- hitpointNames: Array of Strings
- selectionNames: Array of Strings
- damageValues: Array of Numbers in range 0..1 - where 0 = no damage, 1 = full damage All values in all arrays are ordered accordingly to hit part index for convenience and for use in setHitIndex and getHitIndex.
Examples
Example 1
hint str getAllHitPointsDamage player;
/*
[
["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"],
["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"],
[0,0,0,0,0,0,0,0,0,0,0,0]
]
*/
Example 2
hint str getAllHitPointsDamage vehicle player;
/*
[
["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"],
["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0]
]
*/
See also
setHitPointDamage · getHitPointDamage · setHitIndex · getHitIndex · setHit · getHit · setDamage · damage