Arma 3 Scripting

Command in Unit Inventory, Vehicle Inventory

setVehicleAmmoDef

Also available as Markdown and JSON, or read the original wiki page.

Description

Sets how much ammunition (compared to the configuration of magazines defined in the vehicle's class) the vehicle has. Note that the ammo will only be added to local turrets. To check the locality of turret use turretLocal.

Syntax

unit setVehicleAmmoDef value

Parameters:

Returns: Nothing

Examples

Example 1

player setVehicleAmmoDef 0;

See also

setVehicleAmmo · ammo · setAmmo · setAmmoCargo · turretLocal

Community notes

Actium

For vehicles this command operates relative to its stock magazine loadout (i.e. its CfgVehicles magazines[] values). Thus setVehicleAmmoDef 1 will fully restore a vehicle to its default ammunition capacity, resetting any changes made by intentionally/implicitly adding/removing magazines. Use setVehicleAmmo to operate in relation to a vehicle's current magazine loadout.