For vehicles this command operates relative to its stock magazine loadout (i.e. its CfgVehicles magazines[] values). Thus setVehicleAmmoDef 1 will fully restore a vehicle to its default ammunition capacity, resetting any changes made by intentionally/implicitly adding/removing magazines. Use setVehicleAmmo to operate in relation to a vehicle's current magazine loadout.
Description
Sets how much ammunition (compared to the configuration of magazines defined in the vehicle's class) the vehicle has. Note that the ammo will only be added to local turrets. To check the locality of turret use turretLocal.
Syntax
unit setVehicleAmmoDef value
Parameters:
Returns: Nothing
Examples
Example 1
player setVehicleAmmoDef 0;
See also
setVehicleAmmo · ammo · setAmmo · setAmmoCargo · turretLocal