Description
Returns the direction that the vehicle weapon is aiming in. For addons the weapon name must be an entry in CfgWeapons.
Note
Turret and gun angle in degrees can also be obtained using animationSourcePhase or animationPhase commands.
Syntax
vehicleName weaponDirection weaponName
Parameters:
Returns: Vector3D
Examples
Example 1
_weaponVectorDir = player weaponDirection currentWeapon player;
Example 2
Draw AI eye direction (green) and weapon direction (red) in 3D:
bob = createGroup east createUnit ["O_Soldier_F", [0,0,0], [], 0, "NONE"];
bob setVehiclePosition [player modelToWorld [0,100,0], [], 0, "NONE"];
onEachFrame
{
_beg = ASLToAGL eyePos bob;
_endE = _beg vectorAdd (eyeDirection bob vectorMultiply 100);
drawLine3D [_beg, _endE, [0,1,0,1]];
_endW = _beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 100);
drawLine3D [_beg, _endW, [1,0,0,1]];
};
See also
positionCameraToWorld · getCameraViewDirection · eyeDirection · vectorDir · vectorDirVisual