Description
Returns an object's direction vector in world space and render time scope.
Important
The vector is not necessarily normalized. The magnitude of the vector depends on the object's scale.
For an object facing one of the cardinal directions on perfectly flat ground (parallel to the XY-plane of the world space), vectorDirVisual returns simple values:
[0, 1, 0]if the object is facing directly north[1, 0, 0]if the object is facing directly east[0, -1, 0]if the object is facing directly south[-1, 0, 0]if the object is facing directly west
Syntax
vectorDirVisual object
Parameters:
object: Object
Returns: Vector3D
Examples
Example 1
_vecDirVis = vectorDirVisual MyObject;
See also
vectorModelToWorldVisual · vectorDir · vectorSide · vectorSideVisual · vectorUpVisual · vectorUp · setVectorDir · setVectorUp · setVectorDirAndUp · vectorDiff · vectorAdd · vectorMultiply · vectorCrossProduct · vectorDistance · vectorMagnitudeSqr · vectorDistanceSqr · vectorCos · vectorMagnitude · vectorDotProduct · vectorNormalized · vectorFromTo