Description
Converts position from world space to object model space.
Important
For scaled objects, the relative position will be divided by the object scale.
Syntax
model worldToModel position
Parameters:
model: Objectposition: PositionAGL or Position2D - world position
Returns: PositionRelative - position relative to model
Examples
Example 1
_relPos = myObject worldToModel [0,0,0];
Example 2
_relPos = player worldToModel ASLToAGL getPosASL car;
Example 3
_relPos = car worldToModel [12000,5000];