Description
Converts position from world space to object model space in render time scope.
Important
For scaled objects, the relative position will be divided by the object scale.
Syntax
object worldToModelVisual worldPosition
Parameters:
object: ObjectworldPosition: PositionAGL or Position2D
Returns: PositionRelative
Examples
Example 1
_relPos = myObject worldToModelVisual [0,0,0];
Example 2
_relPos = player worldToModelVisual position car;
Example 3
_relPos = car worldToModelVisual [12000, 5000];
Example 4
_relPos = unit worldToModelVisual position tank;
See also
worldToModel · vectorWorldToModelVisual · modelToWorldVisual · modelToWorld