Arma 3 Scripting

Function in Eden Editor

BIS_fnc_3DENDiagFonts

Also available as Markdown and JSON, or read the original wiki page.

Description

Displays given font in various different sizes. The fontID is the index of the font in configFile >> "CfgFontFamilies".

Fonts for Arma 3 v2.00:

<li>LucidaConsoleB <li>TahomaB <li>EtelkaMonospacePro <li>LCD14 <li>EtelkaMonospaceProBold <li>EtelkaNarrowMediumPro <li>PuristaBold <li>PuristaLight <li>PuristaMedium <li>PuristaSemibold <li>RobotoCondensed <li>RobotoCondensedBold <li>RobotoCondensedLight <li>Caveat

Syntax

fontID call BIS_fnc_3DENDiagFonts

Parameters:

Returns: Nothing

Examples

Example 1

2 call BIS_fnc_3DENDiagFonts;

See also

BIS_fnc_3DENCamera · BIS_fnc_3DENControlsHint · BIS_fnc_3DENDiagCreateList · BIS_fnc_3DENDiagMouseControl · BIS_fnc_3DENDrawLocations · BIS_fnc_3DENEntityMenu · BIS_fnc_3DENExportAttributes · BIS_fnc_3DENExportOldSQM · BIS_fnc_3DENExportTerrainBuilder · BIS_fnc_3DENFlashlight · BIS_fnc_3DENGrid · BIS_fnc_3DENIntel · BIS_fnc_3DENInterface · BIS_fnc_3DENListLocations · BIS_fnc_3DENMissionPreview · BIS_fnc_3DENModuleDescription · BIS_fnc_3DENShowMessage · BIS_fnc_3DENStatusBar · BIS_fnc_3DENToolbar · BIS_fnc_3DENTutorial · BIS_fnc_3DENVisionMode

Community notes

7erra

Code used to generate list:

_version = str(productVersion select 2);
_version = format["%1.%2", _version select [0,1], _version select [1, count _version]];
_firstLine = format ["Fonts for Arma 3 v%1:
", _version];
_s = [_firstLine, "<ol start=""0"" style=""column-count: 3"">"];
_cfgFonts = configProperties [configfile >> "cfgfontfamilies","isclass _x"];
_cfgFonts apply {
    _s pushBack format["<li>%1</li>", configName _x];
};
_s pushBack "</ol>";
_s = _s joinString endl;
copyToClipboard _s;
_s;