Description
Handles match start synchronization between server and clients
The following states are valid:
- Waiting : State is set when joining the mission
- Intro : State is set when mission intro starts
- Loadout : State is set when mission loadout selection starts
- Started : State is set when mission gameplay starts
Syntax
[] call BIS_fnc_EXP_camp_manager
Parameters:
_introVideos— The videos directory to play, empty array leads to skipping intro videos completely _introVideosSubtitles: The subtitles files to execute for intro videos _minWaitDelay: The time to wait after waiting has been completed _minLoadoutDelay: The time to wait after loadout has been completed _maxWaitDelay: The maximum time to wait for all players during the waiting, if reached, mission is forced onto next state _maxLoadoutDelay: The maximum time to wait for all players during the loadout, mission is forced onto next state _bWantsLoadoutSelection: Whether or not to go into loadout selection, if false this is skipped _bNoCinematics: Whether to force no cinematics, these need to be handled manually then
Returns: Nothing
Function header
The comment at the top of the function's file in the game; this page's description, params, returns come from it.
/*
Author: Nelson Duarte
Description:
Handles match start synchronization between server and clients
The following states are valid:
- Waiting : State is set when joining the mission
- Intro : State is set when mission intro starts
- Loadout : State is set when mission loadout selection starts
- Started : State is set when mission gameplay starts
Parameters:
_introVideos: The videos directory to play, empty array leads to skipping intro videos completely
_introVideosSubtitles: The subtitles files to execute for intro videos
_minWaitDelay: The time to wait after waiting has been completed
_minLoadoutDelay: The time to wait after loadout has been completed
_maxWaitDelay: The maximum time to wait for all players during the waiting, if reached, mission is forced onto next state
_maxLoadoutDelay: The maximum time to wait for all players during the loadout, mission is forced onto next state
_bWantsLoadoutSelection: Whether or not to go into loadout selection, if false this is skipped
_bNoCinematics: Whether to force no cinematics, these need to be handled manually then
Returns:
Nothing
*/