Description
Generates simple object config data.
Syntax
[] call BIS_fnc_diagMacrosSimpleObject
Parameters:
param0— 0: OBJECT or ARRAY - ground position where ground objects will be created (default: position calculated 15 meters away from player)param1— 1: SCALAR or BOOL - autolog mode (default: false) 0 or false - no autolog, results will be only stored in clipboard 1 or true - autolog on, results will be stored in \A3\macros_CfgVehicles_simpleObject_auto_A3.hpp file. 2 - autlog on + world name, random number and custom suffix are appended to name of generated file to prevent overwriting and provide extra infoparam2— 2: ARRAY - classes you want to scan, use [] to scan all (default: []).param3— 3: OBJECT or ARRAY - sea position where ground objects will be created (default: position calculated 15 meters away from player)param4— 4: STRING - custom suffix added to filename if autolog is used (default: "").
Returns:
Examples
Example 1
bis_scriptHandle = [] spawn BIS_fnc_diagMacrosSimpleObject;
Example 2
Expected output per class (animate and hide arrays can have varying amount of elements):
#define CFGVEHICLES_SIMPLEOBJECT_class_F\
class SimpleObject\
{\
animate[] =\
{\
{"animationName1", 1},\
{"animationName2", 2}\
};\
hide[] =\
{\
"animationSelection1",\
"animationSelection2"\
};\
verticalOffsetAsl = 0;\
};
Function header
The comment at the top of the function's file in the game; this page's description, params, examples come from it.
/*
Generates simple object config data.
Parameters:
0: OBJECT or ARRAY - ground position where ground objects will be created (default: position calculated 15 meters away from player)
1: SCALAR or BOOL - autolog mode (default: false)
0 or false - no autolog, results will be only stored in clipboard
1 or true - autolog on, results will be stored in \A3\macros_CfgVehicles_simpleObject_auto_A3.hpp file.
2 - autlog on + world name, random number and custom suffix are appended to name of generated file to prevent overwriting and provide extra info
2: ARRAY - classes you want to scan, use [] to scan all (default: []).
3: OBJECT or ARRAY - sea position where ground objects will be created (default: position calculated 15 meters away from player)
4: STRING - custom suffix added to filename if autolog is used (default: "").
Example:
bis_scriptHandle = [] spawn BIS_fnc_diagMacrosSimpleObject;
Expected output per class (animate and hide arrays can have varying amount of elements):
#define CFGVEHICLES_SIMPLEOBJECT_class_F\
class SimpleObject\
{\
animate[] =\
{\
{"animationName1", 1},\
{"animationName2", 2}\
};\
hide[] =\
{\
"animationSelection1",\
"animationSelection2"\
};\
verticalOffsetAsl = 0;\
};
*/