Description
Used to add an effect to fired bullets. Should be executed from Fired Event Handler.
Syntax
[unit, nil, nil, nil, ammoType] call BIS_fnc_effectFiredRifle
Parameters:
unit: Object - the unit, the effect should be added tonil: Nothingnil: Nothingnil: NothingammoType: String - the type of ammo the effect should be triggered for
Returns: Nothing
Examples
Example 1
unit addEventHandler ["Fired",
{
_this call BIS_fnc_effectFiredRifle;
}];