Effects
15 functions. Also as Markdown for agents.
- BIN_fnc_circleSmokeMissile
- BIS_fnc_effectFired*N/A*
- BIS_fnc_effectFiredArtillery*N/A*
- BIS_fnc_effectFiredCruiseMissileCruise Missile Start VFX BIS_fnc_effectFiredCruiseMissile
- BIS_fnc_effectFiredFlaresArma 2 flares, by Maddmatt
- BIS_fnc_effectFiredHeliRocket*N/A*
- BIS_fnc_effectFiredRifleUsed to add an effect to fired bullets. Should be executed from Fired Event Handler.
- BIS_fnc_effectFiredRocket*N/A*
- BIS_fnc_effectFiredSmokeLauncherArma 2 smokscreen, by Maddmatt Uses code from VBS2 Smoke launcher by Philipp Pilhofer (raedor) & Andrew Barron
- BIS_fnc_effectFiredSmokeLauncher_boatArma 2 smokscreen, by Maddmatt Uses code from VBS2 Smoke launcher by Philipp Pilhofer (raedor) & Andrew Barron
- BIS_fnc_effectKilled*N/A*
- BIS_fnc_effectKilledAirDestruction*N/A*
- BIS_fnc_effectKilledAirDestructionStage2*N/A*
- BIS_fnc_effectKilledSecondaries<pre>//Small secondary fuel explosions //By Maddmatt for Arma 2
- BIS_fnc_effectPlanktonCreate underwater plankton particle effect.