Arma 3 Scripting

Function in Conversations

BIS_fnc_kbTell

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Description

Play given sentence/conversation. Script terminates itself when conversation is finished.

Conversation must be declared in Description.ext/CfgSentences.

Note

This function can also be executed with call. Doing so will make it internally spawn since it needs to be able suspend its execution.

Syntax

[topic, container, section, radioMode, code, speakers, soundVolume, radioProtocol] spawn BIS_fnc_kbTell

Parameters:

Returns: Nothing

Examples

Example 1

["01_Wave", "A_in", nil, "SIDE", nil, nil, 1, false] spawn BIS_fnc_kbTell;

See also

Conversations · kbTell · BIS_fnc_kbCanSpeak · BIS_fnc_kbCreateDummy · BIS_fnc_kbIsSpeaking · BIS_fnc_kbMenu · BIS_fnc_kbPriority · BIS_fnc_kbSentence · BIS_fnc_kbSkip · BIS_fnc_kbTellLocal · BIS_fnc_kbTopicConfig