Description
Play given sentence/conversation. Script terminates itself when conversation is finished.
Conversation must be declared in Description.ext/CfgSentences.
Note
This function can also be executed with call. Doing so will make it internally spawn since it needs to be able suspend its execution.
Syntax
[topic, container, section, radioMode, code, speakers, soundVolume, radioProtocol] spawn BIS_fnc_kbTell
Parameters:
topic: String - topic namecontainer: String - (Optional, default missionName) container name (CfgSentences sub-category)section: Array or String - (Optional, default "") section to be played. Elements can be:radioMode: Boolean, String, Object or Code - (Optional, default: false) can be:code: Code or Array - (Optional, default{ true }) can be:speakers: Array or Boolean - (Optional, default[]) can be:soundVolume: Number - (Optional, default Take On Helicopters v1.00 0.2, Arma 3 v1.00 -1) music and sound volumes lowering ratio during the conversation, range 0..1 (e.g 0 = no music, 0.25 = a quarter of the current volume, 1 or out of range = no change)radioProtocol: Boolean - (Optional, default true) true to disable radio protocol message while the conversation is playing
Returns: Nothing
Examples
Example 1
["01_Wave", "A_in", nil, "SIDE", nil, nil, 1, false] spawn BIS_fnc_kbTell;
See also
Conversations · kbTell · BIS_fnc_kbCanSpeak · BIS_fnc_kbCreateDummy · BIS_fnc_kbIsSpeaking · BIS_fnc_kbMenu · BIS_fnc_kbPriority · BIS_fnc_kbSentence · BIS_fnc_kbSkip · BIS_fnc_kbTellLocal · BIS_fnc_kbTopicConfig