Arma 3 Scripting

Command in Radio and Chat, Custom Radio and Chat

radioChannelCreate

Also available as Markdown and JSON, or read the original wiki page.

Description

Create a custom radio channel with the given color, label, call sign and registered characters. The custom channel ID returned can be used to manipulate the created channel later. There are 50 slots (10 slots before Arma 3 v2.22) for custom radio channels which would correspond to channels 6..15 and 26..65 (see getPlayerChannel). The command will find an unused index in this range and create it when found.

Syntax

radioChannelCreate [color, label, callSign, units, sentenceType]

Parameters:

Returns: Number - created custom channel ID (used in customChat command), 0 if failed. (see BIS_fnc_channelNumToRadioChannelID, BIS_fnc_radioChannelIDToChannelNum)

Examples

Example 1

_channelID = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player1, player2]];

Example 2

_channelID = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player1, player2], true];
// using true also disables automatic quotes for chat in channel (Arma 3)

Example 3

Create custom channel and add all players to it, present and JIP:

if (isServer) then
{
    private _channelName = "Q-dance Radio";
    private _channelID = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], _channelName, "%UNIT_NAME", []];
    if (_channelID == 0) exitWith {diag_log format ["Custom channel '%1' creation failed!", _channelName]};
    [_channelID, {_this radioChannelAdd [player]}] remoteExec ["call", [0, -2] select isDedicated, _channelName];
};

See also

radioChannelAdd · radioChannelRemove · radioChannelSetCallSign · radioChannelSetLabel · customChat · customRadio · setCurrentChannel · currentChannel · enableChannel · channelEnabled · getPlayerChannel · radioChannelInfo

Community notes

Killzone_Kid

Make sure you add all units you intend to speak or receive messages on created custom channel to the channel.