Description
- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
- AI behaviour handler.
Syntax
plane call BIS_fnc_planeAiEject
Parameters:
plane: Object - living vehicle with a pilot and with ejection systems set up in its config
Returns: Nothing if plane was invalid or no ejection was needed, otherwise Script Handle - script handle of spawned BIS_fnc_planeEjection
Examples
Example 1
_myPlane call BIS_fnc_planeAiEject;
Function header
The comment at the top of the function's file in the game; this page's description come from it.
/*
Author: Bravo Zero One development
- John_Spartan
Description:
- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
- AI behaviour handler.
Exucution:
- Call the function via attached EH to the aircrfat itself.
Example:
class Eventhandlers : Eventhandlers
{
Hit = "_this call BIS_fnc_planeAiEject";
};
Requirments:
- Compatible aircrfat must have a config definition for all subsytems that will be invoked by ejection system (see BIS_fnc_PlaneEjection).
Parameter(s):
_this select 0: mode (Scalar)
0: plane/object
Returns: nothing
Result: AI pilot will be forced to eject from aircrfat upon damage treshold reached. Semi-authenthic behaviour.
*/
See also
BIS_fnc_planeEjection · BIS_fnc_planeEjectionFX · BIS_fnc_ejectionSeatRelease