Arma 3 Scripting

BIS_fnc_planeEjectionFX

  • Runs with spawn
  • Arma 3 v1.70

Function · Markdown · JSON · original wiki page

Description

Syntax

[plane, ejectionSeat] spawn BIS_fnc_planeEjectionFX

Parameters:

Returns: Nothing

Examples

Example 1

[_myPlane, _myEjectionSeat] spawn BIS_fnc_planeEjectionFX;

Function header

The comment at the top of the function's file in the game; this page's description come from it.

/*
Author: Bravo Zero One development
- John_Spartan

Description:
- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
- Function created to add FX (sound/particles) for ejection feature.

Exucution:
- Call from within the main ejection fnc (on demand).

    Example:
    [_plane, _ejectionSeat] spawn BIS_fnc_planeEjectionFX;

Requirments:
- Compatible ejector seat must have a hide animation for rocket motor flash and position for FX to be attached. (TO DO PARAMETARIZE)
    Inehector seats model.cfg
    class Animations
    {

        class Rocket_Flash_hide
        {
            type = "hide";
            source = "user";
            selection = "rocket_flash";
            sourceAddress = "mirror";
            minValue = -1.5;
            maxValue = 0;
            hideValue = 0.99;

        };
    };

Parameter(s):
    _this select 0: mode (Scalar)
    0: plane/object
    1: ejector seat/object

Returns: nothing
Result: Set of particle FX and sound FX will be aplied to ejection feature.
*/

See also

BIS_fnc_planeEjection · BIS_fnc_planeAiEject · BIS_fnc_ejectionSeatRelease