Description
Red radial postprocess (hit damage, fire damage). Parameters are the same as the first four of HandleDamage EH.
Syntax
[victim, bodyPart, damage, shooter] call BIS_fnc_radialRed
Parameters:
victim: Object - unit who gets damagebodyPart: String - body part which gets damagedamage: Number - received damage amountshooter: Object - (Optional, default objNull) requested only if bodyPart is not empty string
Returns: Nothing
Examples
Example 1
player addEventHandler ["HandleDamage", { _this call BIS_fnc_radialRed; }];