Description
A helper function for setting rainParams in multiplayer. The call to the function could be placed in init.sqf to sync rainParams between all clients and JIP. Alternatively execute on server.
Syntax
rainParams call BIS_fnc_setRain
Parameters:
rainParams: Array or Config - custom RainParticles params, see rainParams. Use empty array [] or configNull to reset to default values
Returns: Boolean
Examples
Example 1
0 setOvercast 1;
0 setRain 1;
0 setFog 0.1; // snow affects visibility at distance
setHumidity 0.9; // don't want to see dust clouds
enableEnvironment [false, true]; // don't want to see snakes and butterflies either
forceWeatherChange;
[
"a3\data_f\snowflake4_ca.paa", // rainDropTexture - 4 means it has 4 flakes in it. Other available textures: snowflake8_ca.paa, snowflake16_ca.paa
4, // texDropCount - 4 because we are using texture with 4 flakes. Change to 8 or 16 in accordance with other textures used
0.01, // minRainDensity
25, // effectRadius
0.05, // windCoef
2.5, // dropSpeed
0.5, // rndSpeed
0.5, // rndDir
0.07, // dropWidth
0.07, // dropHeight
[1, 1, 1, 0.5], // dropColor
0.0, // lumSunFront
0.2, // lumSunBack
0.5, // refractCoef
0.5, // refractSaturation
true, // snow
false // dropColorStrong
]
call BIS_fnc_setRain;