Description
Set mass relative to the default vehicle mass (default mass being vehicle mass on first execution of this function).
Syntax
[vehicle, animationInformation, massDifference] call BIS_fnc_setVehicleMass
Parameters:
vehicle: ObjectanimationInformation: Boolean or Array - (Optional, default[])massDifference: Number - (Optional, default 0) value to add to the mass (can be negative)
Returns: Boolean - success state
Examples
Example 1
// default behaviour, change the mass according to the current phase of the animation sources
result = [this] call BIS_fnc_setVehicleMass;
result = [this, [], 0] call BIS_fnc_setVehicleMass;
Example 2
// doesn't care about the current phase of animations, it will change the mass for the given sources
result = [this, ["source1", 1, "source2", 0]] call BIS_fnc_initVehicle;
Example 3
// will do the same as the first example, then subtract 150 to the mass
result = [this, [], -150] call BIS_fnc_initVehicle;