Description
Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side Relations.
Syntax
[sideA, sideB] call BIS_fnc_sideIsEnemy
Parameters:
Returns: Boolean - true if side B is enemy to side A.
Examples
Example 1
private _isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.
See also
getFriend · setFriend · BIS_fnc_sideIsFriendly · Side Relations