Arma 3 Scripting

Command in Sides

setFriend

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Description

Sets how friendly a side is with another. The friendliness is set for one side, not for the other. See also Side Relations.

Note

Arma 3: Since Arma 3 this command can be used mid-mission. Before that it was intended to be used on mission start only, as changing value during mission could cause unexpected errors in AI behaviour (especially for groups already knowing about "switched to enemy" groups).

Syntax

side1 setFriend [side2, value]

Parameters:

Returns: Nothing

Examples

Example 1

west setFriend [resistance, 0]; // west will not like resistance from now on

Example 2

resistance setFriend [east, 0];
east setFriend [resistance, 0]; // both are enemies

resistance setFriend [east, 1];
east setFriend [resistance, 0]; // resistance likes east, but east does not like resistance

Example 3

west setFriend [west, 0]; // free for all deathmatch! works with west/blufor, east/opfor, independent/resistance and civilian

See also

getFriend · BIS_fnc_sideIsFriendly · BIS_fnc_sideIsEnemy · Side Relations

Community notes

Ceeeb

Setting the civilian side to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.