Arma 3 Scripting

Command in Sides

getFriend

Also available as Markdown and JSON, or read the original wiki page.

Description

Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it is friendly. See also Side Relations.

Syntax

side1 getFriend side2

Parameters:

Returns: Number - decimal value between 0.0 to 1.0

Examples

Example 1

value = west getFriend east;

Example 2

_isEnemy = side _killer getFriend side _victim < 0.6;

See also

setFriend · BIS_fnc_sideIsFriendly · BIS_fnc_sideIsEnemy · Side Relations