Description
Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it is friendly. See also Side Relations.
Syntax
side1 getFriend side2
Parameters:
Returns: Number - decimal value between 0.0 to 1.0
Examples
Example 1
value = west getFriend east;
Example 2
_isEnemy = side _killer getFriend side _victim < 0.6;
See also
setFriend · BIS_fnc_sideIsFriendly · BIS_fnc_sideIsEnemy · Side Relations