Campaign
19 functions. Also as Markdown for agents.
- BIS_fnc_EXP_camp_addTickets*N/A*
- BIS_fnc_EXP_camp_balanceGroupBalances a group depending on the amount of connected players
- BIS_fnc_EXP_camp_checkpointSet's a mission checkpoint, in single-player an auto save happens, in multiplayer a new respawn position is added
- BIS_fnc_EXP_camp_dynamicAISkillChanges AI skill based on player count, responding to player connected / player disconnected events.
- BIS_fnc_EXP_camp_getCinematicModeReturns whether or not player is in cinematic mode.
- BIS_fnc_EXP_camp_getPlayersGroupReturns group that players belong to in coop campaign scenario.
- BIS_fnc_EXP_camp_guidedProjectileSpawns object of given class and makes it travel, hooming towards the target To be used with CfgAmmo type of entity, but can be used with virtually…
- BIS_fnc_EXP_camp_hasMissionStartedReturns whether the mission has actually started (see Manager)
- BIS_fnc_EXP_camp_IFFSimple handling of the Support Team's scripted IFF.
- BIS_fnc_EXP_camp_initCharacterAssigns correct appearance and loadout of story characters based upon their vehicle classnames.
- BIS_fnc_EXP_camp_initClassesInitializes the classes players can choose from before spawning.
- BIS_fnc_EXP_camp_initDifficultyInitializes difficulty settings in Apex Protocol campaign.
- BIS_fnc_EXP_camp_playerChecklistDisplay a checklist of players that don't meet the given condition, thus preventing mission progress.
- BIS_fnc_EXP_camp_playTimelineVideoPlays a video with BIS_fnc_EXP_camp_setCinematicMode enabled.
- BIS_fnc_EXP_camp_replaceVehiclesReplaces textures of "I_G_Offroad_01_armed_F" and "I_G_Quadbike_01_F" randomly.
- BIS_fnc_EXP_camp_setCinematicModeSets cinematic mode, with cinematic mode enabled the sounds are muted and screen is black.
- BIS_fnc_EXP_camp_setSkillSets skill for an entire AI side. The skill will be calculated using a lerp function. Function will take player as multiplier.
- BIS_fnc_EXP_camp_SITREPDisplays multiple lines of text in given order.
- BIS_fnc_isCampaignChecks to see if a mission is being run in a campaign.