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102 functions. Also as Markdown for agents.
- BIN_fnc_addDangerZone
- BIN_fnc_addSiteEntitiesRegister entities to a site, so they can be despawned with the rest when player leaves the area.
- BIN_fnc_addTravelPoint
- BIN_fnc_animateSmooth
- BIN_fnc_attachChemlight
- BIN_fnc_CBRNHoseInitInitialises CBRN Hose for given unit.
- BIN_fnc_colorHSLtoRGBConverts HSL colour format to RGB.
- BIN_fnc_createScriptedSoundSource
- BIN_fnc_createScriptedSoundSourceVehicle<pre>
- BIN_fnc_debugQuests
- BIN_fnc_deleteDangerZone
- BIN_fnc_deleteTravelPoint
- BIN_fnc_dockModule
- BIN_fnc_droneDestructionFX
- BIN_fnc_droneModuleDestructionBIN_fnc_droneModuleDestruction Alien Module destruction
- BIN_fnc_empVehicleSets EMP parameters to a vehicle. Destroys lights and optionally prevents vehicle from starting
- BIN_fnc_eulerToVector
- BIN_fnc_exit
- BIN_fnc_exitAntennas
- BIN_fnc_exitDiary
- BIN_fnc_exitGroup
- BIN_fnc_exitPersistentObjects
- BIN_fnc_exitQuests
- BIN_fnc_exitSites
- BIN_fnc_exitTasks
- BIN_fnc_getCharacterSounds
- BIN_fnc_getFormattedControlReturn a formatted string of a mapped control (same style as the Field Manual and Hints)
- BIN_fnc_getGroupSeed
- BIN_fnc_getRoleIconGet soldier's role icon (e.g., sniper, machine-gunner, etc.)
- BIN_fnc_getSiteLayerEntities
- BIN_fnc_gravityBurst
- BIN_fnc_gravityCannon_01_ai
- BIN_fnc_grenadeThrowback
- BIN_fnc_hackAIDrone
- BIN_fnc_inDangerZone
- BIN_fnc_initAcctime
- BIN_fnc_initActors
- BIN_fnc_initAIDrone
- BIN_fnc_initAntennas
- BIN_fnc_initConstants
- BIN_fnc_initCutLayers<pre>//--- Register RSC layers in the correct order (they are not serialized)
- BIN_fnc_initDiary
- BIN_fnc_initDroneModule
- BIN_fnc_initGroup
- BIN_fnc_initHub
- BIN_fnc_initInventory<pre>//--- Ignored in missions without special description.ext property
- BIN_fnc_initLocations
- BIN_fnc_initMiniUGV
- BIN_fnc_initMothershipLightsEnable scripted ET Mothership lights on baked memory points Created lights can be retrieved via getVariable "BIN_lights" on the Mothership
- BIN_fnc_initPersistentObjects
- BIN_fnc_initProbeMap<pre>//--- Debug
- BIN_fnc_initQuests
- BIN_fnc_initRevive
- BIN_fnc_initSideColors<pre>#define FORMAT "Map_%1_%2"
- BIN_fnc_initSites
- BIN_fnc_initTasks
- BIN_fnc_initTurret
- BIN_fnc_initUAV
- BIN_fnc_initUGV
- BIN_fnc_inList
- BIN_fnc_isNull
- BIN_fnc_isPaused
- BIN_fnc_isPausedInit
- BIN_fnc_lightBurst
- BIN_fnc_list
- BIN_fnc_markDangerZone
- BIN_fnc_matrixMultiply
- BIN_fnc_matrixTranspose
- BIN_fnc_matterballDestructionBIN_fnc_matterBallDestruction Alien Module destruction
- BIN_fnc_matterballEffectsBIN_fnc_matterBallEffects
- BIN_fnc_matterCollectionFX
- BIN_fnc_missileDeflection
- BIN_fnc_missileSwarm
- BIN_fnc_moduleChargeSequence
- BIN_fnc_persistentVariables
- BIN_fnc_playAlternatingSound
- BIN_fnc_playMission
- BIN_fnc_postInit
- BIN_fnc_preInit
- BIN_fnc_prototypeCannon_01_ai
- BIN_fnc_prototypeCannon_01_player
- BIN_fnc_prototypeCannon_01_slaved
- BIN_fnc_scan
- BIN_fnc_scanObject
- BIN_fnc_setCustomSoundController
- BIN_fnc_setDroneModuleParams
- BIN_fnc_setDroneModuleTarget
- BIN_fnc_setModuleSpeed
- BIN_fnc_setPointOfInterestAdd point of interest shown in the map
- BIN_fnc_setSite``` #define DEBUG #define ALPHA_ON 1.0 #define ALPHA_OFF 0.4 #define DRAW(SHOW)\ _color =…
- BIN_fnc_showCurrentTask
- BIN_fnc_showSimpleNotification
- BIN_fnc_skip
- BIN_fnc_soundDrone
- BIN_fnc_taskActiveReturn if task is active, i.e., added to player, but not yet completed. Only in this state can player assign it.
- BIN_fnc_taskAddedReturn if task was added to player. Includes both finished and unfinished tasks.
- BIN_fnc_travelToPoint
- BIN_fnc_tvSaveExpanded
- BIN_fnc_vectorToEuler
- BIN_fnc_wpAddScript
- BIN_fnc_wpDroneMove
- BIS_fnc_setCustomSoundController