Sound
13 functions. Also as Markdown for agents.
- BIN_fnc_createScriptedSoundSource
- BIN_fnc_createScriptedSoundSourceVehicle<pre>
- BIN_fnc_getCharacterSounds
- BIN_fnc_playAlternatingSound
- BIN_fnc_setCustomSoundController
- BIN_fnc_soundDrone
- BIS_fnc_jukeboxPlays music, depending on the player group status.
- BIS_fnc_musicRandomly play provided tracks defined in CfgMusic and does a 3 seconds fade out. This function takes accTime into account. See also BIS_fnc_jukebox.
- BIS_fnc_playEndMusicPlay mission end music (when it is nearing the end)
- BIS_fnc_playMusicPlays given song.
- BIS_fnc_playSoundPlays given sound. Identical to playSound.
- BIS_fnc_sayMessageMake a speaker say a message.
- BIS_fnc_setCustomSoundController