Generally returns the center position of the object (middle of the geometry, not the model's [0,0,0]).
Description
Returns the position of the object other units can aim to.
Syntax
aimPos unit
Parameters:
unit: Object
Returns: PositionASL
Examples
Example 1
_aimPos = aimPos player;
Example 2
aimPosVisual equivalent:
private _aimPosVisual = AGLToASL unitAimPositionVisual player;
See also
eyePos · getPosASL · weaponDirection · unitAimPosition · unitAimPositionVisual
Community notes
This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)