This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)
Description
Returns the position on the unit other units can aim at. Same as aimPos only returns position in PositionAGL format and has render scope alternative unitAimPositionVisual.
Syntax
unitAimPosition unit
Parameters:
unit: Object
Returns: PositionAGL
Examples
Example 1
private _aimPosAGL = unitAimPosition player;
See also
unitAimPositionVisual · aimPos · eyePos · getPosASL · weaponDirection