Description
Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state == 1.
Syntax
vehicle animatePylon [pylon, animphase, instant]
Parameters:
vehicle: Objectpylon: Number or Arma 3 v1.94 String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines#Example 3)animphase: Number - animation phase in range 0..1instant: Boolean - (Optional) animate immediately
Returns: Nothing
Examples
Example 1
vehicle player animatePylon [1, 0.5];
Example 2
vehicle player animatePylon ["pylon1", 0.5];
Example 3
vehicle player animatePylon ["pylon1", 1, true];
See also
Arma 3: Vehicle Loadouts · getCompatiblePylonMagazines · getPylonMagazines · setAmmoOnPylon · animateBay · setPylonsPriority · setPylonLoadout