Before Arma 3 v2.02: turret must be [] if you wanted to equip the magazine to the pilot. [-1] returns false and fails unlike other turret-related commands.
Description
Adds/overrides loadout to a vehicle pylon. TransportPylonsComponent in vehicle config and pylonWeapon in the magazine config are required to run.
Note
This command also adds the corresponding weapon if the vehicle does not have one, but will not remove one that is no longer used.
Syntax
vehicle setPylonLoadout [pylon, magazine, forced, turret]
Parameters:
vehicle: Objectpylon: Number or String - pylon index (index starts from 1) or pylon name (see #Example 1)magazine: String - magazine nameforced: Boolean - (Optional, default false) true to force an incompatible magazineturret: Turret Path - (Optional, default[]) turret path
Returns: Boolean - true on success
Examples
Example 1
vehicle player setPylonLoadout ["pylon1", ""];
Example 2
Make all of your pylon weapons Twin Cannon 30 mm:
private _vehicle = vehicle player;
private _pylonsIndices = getAllPylonsInfo _vehicle apply { _x select 0 };
{
_vehicle setPylonLoadout [_x, "PylonWeapon_300Rnd_20mm_shells", true];
} forEach _pylonsIndices;
Example 3
Showcase all possible magazines:
0 spawn {
private _allPylonMagazines = "getText (_x >> 'pylonWeapon') != ''" configClasses (configFile >> "CfgMagazines");
private _vehicle = vehicle player;
private _pylonsIndices = getAllPylonsInfo _vehicle apply { _x select 0 };
{
private _configName = configName _x;
{
_vehicle setPylonLoadout [_x, _configName, true];
} forEach _pylonsIndices;
hint _configName;
sleep 1.5;
} forEach _allPylonMagazines;
};
Example 4
MP compatible usage:
[myPlane, [1, "PylonWeapon_300Rnd_20mm_shells", true]] remoteExec ["setPylonLoadout", myPlane];
Multiplayer
Important
This command should run locally to the vehicle itself or it will cause desync issue! (especially upon the locality change, e.g getting in the vehicle). See #Example 4 for an MP-compatible usage.
See also
Arma 3: Vehicle Loadouts · getCompatiblePylonMagazines · getPylonMagazines · setAmmoOnPylon · ammoOnPylon · animatePylon · animateBay · setPylonsPriority