Arma 3 Scripting

Command in Containers

canAddItemToBackpack

Also available as Markdown and JSON, or read the original wiki page.

Description

Checks if given object can be stored into soldier's backpack.

Important

Avoid passing an empty string "" to this command as it will create a warning dialog:

This message will show once per mission restart.

Syntax

Syntax 1

unit canAddItemToBackpack item

Parameters:

Returns: Boolean

Syntax 2

since arma3 1.56

unit canAddItemToBackpack [item, count, ignoreSoldierMaxLoad]

Parameters:

Returns: Boolean

Examples

Example 1

if (player canAddItemToBackpack "HandGrenade") then { player addItemToBackpack _item } else { hint "no room!" };

See also

canAdd · canAddItemToUniform · canAddItemToVest · backpackContainer · firstBackpack · unitBackpack · backpack · backpackCargo · getBackpackCargo · backpackItems · addBackpack · addBackpackCargo · addBackpackCargoGlobal · removeBackpack · clearBackpackCargo · clearBackpackCargoGlobal · clearAllItemsFromBackpack · loadBackpack · backpackSpaceFor · addItemToBackpack · removeItemFromBackpack · everyBackpack

Community notes

AgentRev

This command is very unreliable, along with all other canAdd commands. For example, in the inventory screen, an empty "B_Bergen_dgtl_F" backpack can fit a total of 30 "5Rnd_127x108_APDS_Mag" mags. However, player canAddItemToBackpack "5Rnd_127x108_APDS_Mag" starts returning false once there are 17 in the backpack. Furthermore, if the player has equipped an empty PCML launcher (without any missile in his inventory), the command starts returning false once there are only 11, despite the fact that the launcher has no effect on backpack space...

I wrote a function almost 9 years ago to bypass this (surprisingly still existing) bug. You can check it here, with a usage example here.