Description
Returns description of map sign mouse cursor is over. Works with in-game map as well as 2D editor map in edit mode.
Syntax
ctrlMapMouseOver control
Parameters:
control: Control - map control
Returns: Array - possible values:
- ["unit", Object]
- ["vehicle", Object]
- ["vehicleGroup", Object]
- ["object", Object]
- ["waypoint", Waypoint]
- ["trigger", Object]
- ["marker", String]
- ["task", Task]
- ["customMark"]
Examples
Example 1
(uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overFriendly"];
_mouseover = if (count (ctrlMapMouseOver (uiNamespace getVariable "_map")) > 0) then
{
ctrlMapMouseOver (uiNamespace getVariable "_map")
}
else
{
[""]
};
if (_mouseover select 0 == "task" && str(_logic getVariable "onTaskAssigned") != str{}) then
{
//--- Task
(uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overMission"];
}
else
{
//--- Waypoint
(uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_move"];
};
Example 2
onEachFrame {hintSilent str ctrlMapMouseOver (findDisplay 12 displayCtrl 51)};