Description
Returns an array containing the names and values of environmental 3D sound controllers, variables that can be used in simple expressions when configuring sounds.
Important
- Controller names are case sensitive
- Wind param difference:
windis for 3D controllerwind**y**is for 2D controller (getAllEnvSoundControllers)
Syntax
getAllEnv3DSoundControllers object
Parameters:
object: Object - environmental sound source like a tree or a house, see allEnv3DSoundSources
Returns: Array with [["controllerA", valueA], ["controllerB", valueB], ...], controllers being, in order:
"rain""night""wind""daytime""distance""shooting""meadows""trees""houses""forest""sea""altitudeSea""altitudeGround""rainDrops""yearTime""ambientTemp""snow"
Examples
Example 1
getAllEnv3DSoundControllers _thatTreeOverThere;
/*
returns e.g
[
["rain",0],
["night",0],
["wind",0.161588],
...
]
*/
See also
getAllEnvSoundControllers · getEnv3DSoundController · allEnv3DSoundSources · selectBestPlaces · getSoundController · getSoundControllerResult · getEnvSoundController · getAllSoundControllers · getCustomSoundController · setCustomSoundController · getCustomSoundControllerCount · Arma 3: Sound