Arma 3 Scripting

Command in Object Manipulation

getBleedingRemaining

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Description

Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.

Syntax

getBleedingRemaining unit

Parameters:

Returns: Number

Examples

Example 1

_bleedingRemaining = getBleedingRemaining _unit;

See also

isBurning · setBleedingRemaining · isBleeding