Description
Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
Syntax
unit setBleedingRemaining time
Parameters:
Returns: Nothing
Examples
Example 1
_unit setBleedingRemaining 60;
Example 2
player setDamage 0.25;
player setBleedingRemaining 120;