Arma 3 Scripting

Command in Object Manipulation

setBleedingRemaining

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Description

Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.

Syntax

unit setBleedingRemaining time

Parameters:

Returns: Nothing

Examples

Example 1

_unit setBleedingRemaining 60;

Example 2

player setDamage 0.25;
player setBleedingRemaining 120;

See also

getBleedingRemaining · isBurning · isBleeding