Donnervogel
Use getNumber to get boolean values from a config entry. 1 equals true, 0 equals false.
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Extract number from config entry.
getNumber config
Parameters:
config: ConfigReturns: Number
_value = getNumber (configFile >> "CfgVehicles" >> "Thing" >> "maxSpeed");
configFile · a / b · configName · count · getArray · getText · inheritsFrom · isArray · isClass · isNumber · isText · select
Use getNumber to get boolean values from a config entry. 1 equals true, 0 equals false.
With an not existing entry, getNumber returns 0.
(Arma 3 1.14), It's recommended to use BIS_fnc_getCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround:
private _cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type";
switch (true) do
{
case (isNumber _cfg): { getNumber _cfg };
case (isText _cfg): { getText _cfg };
case (isArray _cfg): { getArray _cfg };
default { nil };
};
Recommended workaround:
(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData;
To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_getCfgData.
[(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry; // 0.5
To compose collected Number into Array, use BIS_fnc_getCfgDataArray instead.
(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataArray;
To retype collected Number into Boolean, use BIS_fnc_getCfgDataBool. Anything bigger than 0 is true, otherwise false.
(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataBool;