Please note the difference:
Description
Checks for object intersection with a virtual line between two positions. Since Arma 3 v2.20, there is an alternative syntax that does multiple checks in parallel, faster than multiple calls.
Note
- Does not work under water.
- Max hardcoded distance is 1000m.
Syntax
Syntax 1
lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
Parameters:
begPos: PositionASLendPos: PositionASLobjIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the objectobjIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported
Returns: Boolean - true if an intersection happens with an object (not with terrain)
Syntax 2
since arma3 2.20
lineIntersects [[element1, element2, ...]]
Parameters:
elementN: Array with [begPos, endPos, objIgnore1, objIgnore2]- begPos: PositionASL
- endPos: PositionASL
- objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object
- objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported
Returns: Array with [result1, result2, ...] - true if an intersection happens with an object (not with terrain) for the Nth element
Examples
Example 1
private _hasStraightLineToChopper = lineIntersects [eyePos player, aimPos chopper, player, chopper];
Example 2
Alternative syntax to check intersections in parallel:
private _enemies = units opfor;
private _enemyDataArray = _enemies apply { [eyePos player, aimPos _x, player, _x] };
private _result = lineIntersects [_enemyDataArray];
See also
lineIntersectsSurfaces · lineIntersectsObjs · lineIntersectsWith · terrainIntersect · terrainIntersectASL · terrainIntersectAtASL · intersect · cursorObject · cursorTarget · checkVisibility