The returned array on MP clients is not updated when team members die (only when they are deleted). (Tested on VBS2)
Description
Returns an array with all the units in the group or unit's group, or all units belonging to a certain side.
Syntax
units type
Parameters:
Returns: Array of Objects - if type is a destroyed object, an empty array is returned
Examples
Example 1
_myUnitCount = count units player;
Example 2
_isInMyGroup = _soldier1 in units player;
Example 3
private _unitsEast = units opfor;
Example 4
// both methods are the same, the latter is preferred for performance reason
units group player; // [B Alpha 1-1:1 (R3vo), B Alpha 1-1:2, B Alpha 1-1:3, B Alpha 1-1:4, B Alpha 1-1:5, B Alpha 1-1:6, B Alpha 1-1:7, B Alpha 1-1:8]
units player; // [B Alpha 1-1:1 (R3vo), B Alpha 1-1:2, B Alpha 1-1:3, B Alpha 1-1:4, B Alpha 1-1:5, B Alpha 1-1:6, B Alpha 1-1:7, B Alpha 1-1:8]
See also
group · allGroups · groups · allUnits · playableUnits · switchableUnits · vehicles
Community notes
Seems to always return a list with the same order as the leader's squad menu.