Description
Creates a log file containing the list of all game entities in scene. The file is created in the same directory as .rpt file.
Note
BattlEye's RCON variant of this command is
1. logEntities(see also Multiplayer Server Commands).
File name example: logEntities_4688_12-04-2014_12-19-39.log
File content example:
====================== Vehicles =======================
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:1, Out: 0, NetID:2:3, Pos: [2476.243896][73.782043], N:B_Soldier_F
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2471.500977][62.477680], N:Snake_random_F
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2489.192383][73.935181], N:Snake_random_F
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2487.953857][73.828362], N:Snake_random_F
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2800.174805][96.234093], N:Rabbit_F
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2825.378418][2.068635], N:Rabbit_F
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2888.919434][6.837101], N:Rabbit_F
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2910.756104][16.089361], N:Rabbit_F
> Loc:0, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 1, AnyPl:0, Out: 0, NetID:2:0, Pos: [9.000000][9.000000], N:Logic
Total objects: 9
Statistics objects: 9
IsLocal: 8
IsMarkedToDelete: 0
IsDestroyed: 0
IsDamageDestroyed: 0
IsDamageDead: 0
IsNotSimulated: 9
IsVisible: 1
IsAnyPlayer: 1
IsOutsideMap: 0
=================== Slow vehicles =====================
Total objects: 214
Statistics objects: 0
Static objects are accounted in total object count but not included in statistics
IsLocal: 0
IsMarkedToDelete: 0
IsDestroyed: 0
IsDamageDestroyed: 0
IsDamageDead: 0
IsNotSimulated: 0
IsVisible: 0
IsAnyPlayer: 0
IsOutsideMap: 0
=================== Out vehicles ====================
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:2:1, Pos: [2476.243896][73.782043], N:Supply40
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:2:2, Pos: [2476.243896][73.782043], N:Supply140
Total objects: 2
Statistics objects: 2
IsLocal: 2
IsMarkedToDelete: 0
IsDestroyed: 0
IsDamageDestroyed: 0
IsDamageDead: 0
IsNotSimulated: 2
IsVisible: 0
IsAnyPlayer: 0
IsOutsideMap: 0
Syntax
logEntities
Returns: Nothing
Examples
Example 1
logEntities;
See also
entities · nearEntities · diag_log · diag_fps · diag fpsmin · diag frameno · diag_tickTime · diag_captureFrame · exportJIPMessages