Description
Preloads all textures, materials and proxies needed to render given object. Works with objects and classnames - note that classnames require an object instance in the mission.
Syntax
distance preloadObject object
Parameters:
Returns: Boolean - true when preload is finished
Examples
Example 1
0 spawn
{
waitUntil { 10 preloadObject "SoldierW" };
hint "Preload finished";
};
Example 2
0 spawn
{
waitUntil { 10 preloadObject leader player };
hint "Preload finished";
};
See also
preloadCamera · preloadSound · preloadTitleObj · preloadTitleRsc