Arma 3 Scripting

preloadSound

  • Arma 3 v0.50
  • First in Operation Flashpoint: Elite v1.00

Command · Markdown · JSON · original wiki page

Description

Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3 but might not be implemented in earlier Arma installments.

Syntax

preloadSound soundName

Parameters:

Returns: Boolean

Examples

Example 1

private _sounds = getArray (missionConfigFile >> "CfgSounds" >> "sounds");
waitUntil { _sounds findIf { !(preloadSound _x) } == -1 };

See also

preloadTitleRsc