Description
Returns final, recalculated sub skill value of given unit. (with regard to AI Level coefficient (Difficulty settings)).
Syntax
unit skillFinal skillName
Parameters:
unit: ObjectskillName: String - see sub-skill. Possible values are:- "aimingAccuracy"
- "aimingShake"
- "aimingSpeed"
- "endurance" - Has no effect in Arma 3
- "spotDistance"
- "spotTime"
- "courage"
- "reloadSpeed"
- "commanding"
- "general"
Returns: Number
Examples
Example 1
_unitTrueCourage = unit1 skillFinal "courage";
Multiplayer
Since Arma 3 v1.40 the command works in multiplayer.
See also
skill · setSkill · setUnitAbility · CfgAISkill · Combat Modes