Description
Returns UI time elapsed since mission started (in seconds). Unlike time the uiTime does not stop when game is paused.
Syntax
uiTime
Returns: Number
Examples
Example 1
private _future = uiTime + 30;
waitUntil { uiTime >= _future }; // continue after 30 seconds
See also
uiSleep · time · date · dayTime · serverTime · skipTime · accTime · dateToNumber · timeMultiplier · setTimeMultiplier · missionStart · diag_tickTime · diag_deltaTime · systemTime · systemTimeUTC · BIS_fnc_timeToString